JOURNAL OF MICROBIOLOGY & BIOLOGY EDUCATION, March 2016, p. 105-106 DOI: http://dx.doi.org/10.1128/jmbe.v17i1.1022

Scientific Citizenship

The Use of Online Citizen-Science Projects to Provide Experiential Learning Opportunities for Nonmajor Science Students † Donna M. Kridelbaugh Science Mentor Consulting, Oak Ridge, TN 37830

INTRODUCTION Citizen science has traditionally involved the use of volunteers in fields (e.g., astronomy, meteorology, natural history) that require the collection of large-scale data sets, with many observers in multiple locations across extended time spans (e.g., Great Backyard Bird Count) (3). Of late, citizen science is becoming even more accessible to the general public through technological advances in the development of mobile applications, facilitating information dissemination and data collection (4). With the advent of “big data,” many citizen-science projects designed to help researchers sift through piles of research data now exist entirely online, either in the form of playing a game or via other digital avenues. Recent trends in citizen science have also focused on “crowdsourcing” solutions from the general public to help solve societal issues, often requiring nothing more than brainstorming and a computer to submit ideas. Online citizen science thus provides an excellent platform to expand the accessibility of experiential learning opportunities for a broad range of nonmajor science students at institutions with limited resources (e.g., community colleges). Such experiences can show students the relevance of science to their own lives and promote a science-literate workforce. Also, citizen science may inspire diverse students to pursue science careers, especially among the broad base of students (e.g., 57% women, 36% first-generation, and 50% non-white) enrolled in community colleges who may have had limited exposure to the sciences (1). Additionally, citizen science addresses the American Society for Microbiology curriculum guidelines in scientific thinking by engaging students in the process of doing “real” science and demonstrating the interconnectivity of science and society (2). Thus, I created an activity for a general microbiology lecture to engage students in hands-on experiences via participation in online citizen-science projects. The objectives of the assignment were for students to: 1) understand

Corresponding author. Mailing address: 20 Windhaven Ln, Oak Ridge, TN 37830. Phone: 573-587-2741. E-mail: [email protected] †Supplemental materials available at http://jmbe.asm.org

that everyone can be a scientist; 2) learn to be creative and innovative in designing solutions to health and science challenges; and 3) further practice science communication skills with a written report. This activity is designed for introductory science courses with nonmajor science students who have limited opportunities to participate in undergraduate research experiences.

PROCEDURE To generate a defined list of online citizen-science projects from which students could choose to participate in for their assignment, I sorted through a database of over 800 projects on the SciStarter website (http://scistarter. com/) to select projects that: 1) were of relevance to allied health majors and microbiology course topics; 2) could be conducted entirely online; and 3) involved a limited time investment. The projects that fit these criteria as of fall 2014 are listed in Appendix 1. Students were first introduced to the assignment through an informal discussion on how citizen science can be used to solve research problems and promote inclusion within the sciences. For the activity, students were asked to select projects two months in advance of the due date to ensure the project websites were running properly. The class online discussion board included threads for students to post their chosen projects, ask questions, and report technical difficulties. Due to the online nature of the projects, safety issues were not a concern. Sample student instructions for the activity can be found in Appendix 2. Students were required to spend a minimum of three hours participating in their chosen online citizenscience project. In addition, they were instructed to record thorough notes of their activities and take a screenshot of the project in progress to turn in with the final report as verification of active participation. Two lecture periods were set aside to give students scheduled time to work on projects and access campus computer resources if needed. The culmination of the activity was a mini science report that required background research and an overall evaluation of the citizen-science project. A final in-class discussion was held for students to share project results and feedback with the group on their experiences as citizen scientists.

©2016 Author(s). Published by the American Society for Microbiology. This is an Open Access article distributed under the terms of the Creative Commons Attribution-Noncommercial-NoDerivatives 4.0 International license (https://creativecommons.org/licenses/by-nc-nd/4.0/ and https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode), which grants the public the nonexclusive right to copy, distribute, or display the published work.

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KRIDELBAUGH: ONLINE CITIZEN SCIENCE IN THE CLASSROOM

CONCLUSION I conducted the activity with 17 students in a general microbiology lecture course at Roane State Community College (Oak Ridge, TN) in the fall 2014 semester. This group of students was primarily allied health majors, 88% female, and at least 53% classified as non-traditional students. Most students had significant work and/or family responsibilities outside the classroom. I was impressed by the effort put forth by the students, with an average grade of 93% on the report. The report was a significant task for many students, who reported limited opportunities to write in other college course work. Based on the final discussion, students seemed to be engaged by the projects and even shared ideas on how to improve the user experience. The most popular project was Viz Health, where students applied the icon array generator to create infographics about public health issues (e.g., lung cancer risk). This project has potential as a tool in training allied health students on effective communication techniques to educate patients in the clinical setting. Many of the projects involved playing games that simultaneously help researchers sort through actual research data (e.g., DNA microarrays). These projects garnered interest from the game enthusiasts in the class, as one student explained in her report: “Play to Cure: Genes in Space certainly appeals to all generations of people and is fun to play. I was even able to teach my children to play and they continue to do so, making them citizen scientists under the age of 9!” Two projects, Flip the Clinic and Maker Nurse, focus on crowdsourcing ideas to improve the practice of medicine. Three students (two male and one female) submitted interesting project ideas to these specified sites on: 1) using education technology to improve the waiting room experience for patients; 2) an innovative medical device for screening patients in the field; and 3) promoting alternative treatments among patients to avoid overuse of antibiotics. In addition, several students enjoyed the Notes from Nature project that involves digitizing museum collections by transcribing the handwritten records of past scientists. One

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student even researched the scientists who had collected the samples and included a fictional historical account of the researchers’ lives. In conclusion, this activity could be adapted for any general science course with selection of projects that focus on topics of relevance to the course. Future work with a larger group of students to assess learning outcomes (e.g., future interest in science) is warranted. In addition, it would be useful to track participants’ long-term involvement in citizen science.

SUPPLEMENTAL MATERIALS Appendix 1: L ist of online citizen-science projects selected for students from the SciStarter database Appendix 2: S ample student instructions for online citizen-science project

ACKNOWLEDGMENTS The author was an adjunct instructor at Roane State Community College at the time of this activity. The author declares that there are no conflicts of interest.

REFERENCES 1. American Association of Community Colleges. 2015. 2015 community college fast facts. [Online.] www.aacc.nche. edu/AboutCC/Pages/fastfactsfactsheet.aspx. Accessed 3 August 2015. 2. American Society for Microbiology. 2012. ASM recommended curriculum guidelines for undergraduate microbiology education. [Online.] www.asm.org/images/ Education/FINAL_Curriculum_Guidelines_w_title_page. pdf. Accessed 3 August 2015. 3. Bonney, R., et al. 2009. Citizen science: a developing tool for expanding science knowledge and scientific literacy. BioScience. 59:977–984. 4. Silvertown, J. 2009. A new dawn for citizen science. TREE. 24(9):467–471.

Journal of Microbiology & Biology Education

Volume 17, Number 1

The Use of Online Citizen-Science Projects to Provide Experiential Learning Opportunities for Nonmajor Science Students.

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