Accepted Manuscript Risk-taking and risky decision-making in Internet gaming disorder: Implications regarding online gaming in the setting of negative consequences Guangheng Dong, Marc N. Potenza PII:

S0022-3956(15)30011-X

DOI:

10.1016/j.jpsychires.2015.11.011

Reference:

PIAT 2767

To appear in:

Journal of Psychiatric Research

Received Date: 21 August 2015 Revised Date:

14 October 2015

Accepted Date: 19 November 2015

Please cite this article as: Dong G, Potenza MN, Risk-taking and risky decision-making in Internet gaming disorder: Implications regarding online gaming in the setting of negative consequences, Journal of Psychiatric Research (2015), doi: 10.1016/j.jpsychires.2015.11.011. This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. The manuscript will undergo copyediting, typesetting, and review of the resulting proof before it is published in its final form. Please note that during the production process errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain.

ACCEPTED MANUSCRIPT

Risk-taking and risky decision-making in Internet gaming disorder: Implications regarding online gaming in the setting of

2

Department of Psychology, Zhejiang Normal University, Jinhua, Zhejiang Province, P.R. China Department of Psychiatry, Department of Neurobiology, Child Study Center, and CASAColumbia, Yale

M AN U

1

SC

Guangheng Dong 1 *, Marc N. Potenza 2

RI PT

negative consequences

University School of Medicine, New Haven, CT, USA

Corresponding author:

TE D

*

Guangheng Dong, Ph.D. Professor

Department of Psychology, Zhejiang Normal University, 688 Yingbin Road, Jinhua,

EP

Zhejiang Province 321004, PR China. Tel.: +86 15867949909.

AC C

E-mail address: [email protected]

1

ACCEPTED MANUSCRIPT

Abstract Individuals with Internet gaming disorder (IGD) continue gaming despite adverse consequences. However, the precise mechanism underlying this behavior remains

RI PT

unknown. In this study, data from 20 IGD subjects and 16 otherwise comparable healthy control subjects (HCs) were recorded and compared when they were

undergoing risk-taking and risky decision-making during functional magnetic

SC

resonance imaging (fMRI). During risk-taking and as compared to HCs, IGD subjects selected more risk-disadvantageous trials and demonstrated less activation of the

M AN U

anterior cingulate, posterior cingulate and middle temporal gyrus. During risky decision-making and as compared to HCs, IGD subjects showed shorter response times and less activations of the inferior frontal and superior temporal gyri. Taken together, data suggest that IGD subjects show impaired executive control in

TE D

selecting risk-disadvantageous choices, and they make risky decisions more hastily and with less recruitment of regions implicated in impulse control. These results suggest a possible neurobiological underpinning for why IGD subjects may exhibit

EP

poor control over their game-seeking behaviors even when encountering negative

AC C

consequences and provide possible therapeutic targets for interventions in this population.

Keywords: Internet gaming disorder; risk-taking; risky decision-making

2

ACCEPTED MANUSCRIPT

Introduction Internet gaming disorder (IGD) is a public health concern and a disorder that is

RI PT

included in Section 3 of the DSM-5 as a condition warranting further study

(American Psychiatric Association, 2013, Griffiths et al. , 2014). IGD shares features with substance (Dong et al. , 2015a, Dong et al. , 2014, Dong et al. , 2013d, Hare et al.

SC

, 2014, Lin et al. , 2015b) and gambling (Potenza, 2014a, b) addictions. Unlike drug addiction or substance abuse, no chemical or substance intake is involved in IGD,

M AN U

although excessive Internet gaming may lead to physical dependence, similar to other addictions (Dong et al. , 2013a, Holden, 2001). These findings suggest that online experiences may change brain function and related cognitive processes in manners that may perpetuate Internet gaming (Dong et al. , 2011, Holden, 2001,

TE D

Weinstein and Lejoyeux, 2010).

Risk-taking and risky decision-making contribute importantly to the development

EP

of addictions (Balogh et al. , 2013). Disadvantageous risk-taking and improper

AC C

decision-making may lead to problematic behaviors such as substance abuse (Rutherford et al. , 2010), pathological gambling (Potenza, 2014b), and IGD (Dong et al. , 2015b). Reduced cognitive capacity or willingness to avoid excessive behavioral engagement in pleasurable activities may contribute to the development of various clinical problems, including behavioral and substance addictions (Potenza et al. , 2013). Individuals with IGD may not fully consider outcomes when making decisions (Bechara et al. , 2002, Dong et al. , 2013b, Floros and Siomos,

3

ACCEPTED MANUSCRIPT

2012, Pawlikowski and Brand, 2011). Individuals with IGD may display a ‘myopia for the future’ in which they tend to pursue immediately rewarding experiences (e.g., playing online) and neglect long-term adverse consequences, as has been

RI PT

found in drug addictions (Bechara, Dolan, 2002, Floros and Siomos, 2012, Pawlikowski and Brand, 2011). Although studies have demonstrated

disadvantageous decision-making in association with IGD (Dong, Lin, 2015a, Lin et

SC

al. , 2015a), unanswered questions exist regarding the precise mechanisms that may lead individuals to game excessively or compulsively. This study aimed to

M AN U

examine the neural features underlying decision-making in IGD during performance of a risk-taking and risky decision-making task. Specific brain regions, including the inferior frontal gyrus (IFG) and orbitofrontal cortex (OFC), are involved in decision-making (Cazzell et al. , 2012, Rushworth et al.

TE D

, 2012, Sheth et al. , 2012). IFG activation may signal subjective risk and contribute to the formation of subjective feelings during decision-making (Craig, 2009). The OFC contributes importantly to value-based decision-making (Glascher et al. , 2012,

EP

Kable and Glimcher, 2009). In addiction, these prefrontal cortex regions and

AC C

associated brain structures have been implicated in the development and maintenance of problematic patterns of Internet use (Brand et al. , 2014, Dong and Potenza, 2014). A meta-analysis suggests that dysfunction of or anatomic deficits in the frontal cortex contribute to impaired impulse control (Meng et al. , 2015). Thus, in current study, we hypothesized that IGD subjects would show impaired decisionmaking that would relate to activations in these brain regions. Performance of risk-taking and decision-making tasks involves evaluation of risky

4

ACCEPTED MANUSCRIPT

features and avoidance of disadvantageous choices (Rothman and Salovey, 1997). In pathological gambling and substance-use disorders, reduced activation of reward-related circuitry is observed during gambling-related decision-making (de

RI PT

Ruiter et al., 2009; Reuter et al., 2005, Tanabe et al. , 2007). Thus, in the current

study, we hypothesized that IGD relative to healthy control subjects (HCs) would

of reward-related fronto-striatal brain regions.

SC

show disadvantageous decision-making that would relate to diminished activation

M AN U

During risk-taking or risky decision-making, executive inhibition contributes to better impulse control and advantageous decision-making. Some brain regions, such as the anterior cingulate cortex (ACC) and dorsolateral prefrontal cortex (DLPFC), contribute importantly in this regard. The ACC has been associated with error

TE D

monitoring, conflict detection and performance monitoring in decision-making (Holroyd and Coles, 2002, Platt and Huettel, 2008) and is involved in anticipating risks, especially potential losses (Krawitz et al. , 2010). The posterior cingulate

EP

cortex (PCC), and DLPFC were found to be more active during choice of risky versus

AC C

safe options (Paulus et al. , 2003, Schonberg et al. , 2011). Thus, we hypothesized that IGD versus HC subjects would show disadvantageous decision-making that would relate to activations in executive-function-related cortical brain regions.

Methods and Materials Participant Selections

5

ACCEPTED MANUSCRIPT

The experiment conforms to The Code of Ethics of the World Medical Association (Declaration of Helsinki). The Human Investigations Committee of Zhejiang Normal University approved this research. The methods were conducted in accordance with

RI PT

the approved guidelines. Participants were university students and were recruited through advertisements. Participants were right-handed males (20 IGD subjects, 16 HCs). IGD and HC groups did not significantly differ in age (IGD mean=21.33,

SC

SD=2.18 years; HC mean=21.90, SD=2.33 years; t= 0.66, p =0.48). All subjects had

normal or corrected to normal vision. Only males were included due to higher IGD

M AN U

prevalence in men than in women. All participants provided written informed consent and completed a structured psychiatric interviews (MINI) (Lecrubier et al. , 1997) that was performed by an experienced psychiatrist lasted approximately 15 minutes. All participants were free of Axis I psychiatric disorders assessed in the

TE D

MINI. We further assessed ‘depression’ with the Beck Depression Inventory (Beck et al. , 1961) and only participants scoring less than 5 were included. All participants were instructed not to use any substances of abuse, including caffeinated drinks, on

EP

the day of scanning. No participants reported previous use of illicit drugs (e.g.,

AC C

cocaine, marijuana).

Internet gaming disorder was determined based on scores of 50 or more on Young’s online Internet addiction test (IAT) (Young, 2009) and, at the same time, meeting a proposed IGD diagnosis per DSM-5 criteria (Petry et al. , 2014). Young's IAT consists of 20 items assessing problematic Internet use, including psychological dependence, compulsive use, withdrawal, problems in school or work, sleep, family or time

6

ACCEPTED MANUSCRIPT

management (Young, 2009). The IAT is a valid and reliable instrument that can be used in classifying Internet addiction (Widyanto et al. , 2011, Widyanto and McMurran, 2004). For each item, a graded response is selected from 1 = “Rarely” to

RI PT

5 = “Always”, or “Does not Apply”. Scores over 50 indicate occasional or frequent

internet-related problems (www.netaddiction.com). When recruiting IGD subjects, we added an additional criterion on Young’s established measures of IAT, ‘you

SC

spend ___% of your online time playing online games’ (>80%).

M AN U

Task and Procedure

The fMRI task used an event-related design. This task consisted of 80 trials. Each trial was divided into three stages: Decision stage (risk-taking), gamble stage (risky

TE D

decision-making), and feedback stage. Figure 1a shows the event sequence of each trial during the task. First, a white cross was presented at the center of a black screen for 500ms to cue the beginning of a new trial. During the subsequent risk-

EP

taking stage, participants were asked to select one from of two risky options (see

AC C

details on decision stage in Figure 1b). This selection process lasted for 4000 ms at most and disappeared once the participant made a selection. After a variable period of delay (mean 3000ms, ranging from 1000 to 5000ms), the risky decision-making stage followed (Figure 1c). During this stage, participants would see 4 backs of cards and were asked to guess which one was red and indicate their response by a button press within 2000 ms (the order of the cards during the gamble stage was randomized). If they missed, they would lose 15 Chinese Yuan (about $2.5 USD).

7

ACCEPTED MANUSCRIPT

After the response and a delay ranging from 1000-3000 ms (mean=2000 ms), the selected card would turn over and show participants the outcome, which was presented for a period of 1000 ms. Participants won/lost the amount according to

RI PT

the card color and the number on the card. The next trial begun after a jittered delay (mean 3000 ms, ranged from 2000-4500 ms). Subjects were asked to make

software (Psychology Software Tools, Inc.).

M AN U

Risk–taking

SC

responses with their right hands. The experiment was presented using E-prime

During the risk-taking stage, two lines of cards (each line consisting of 4 cards) were presented on the computer screen (see Figure 1b), with the red cards and the amount on it suggesting winning some amount, and the yellow ones suggesting

TE D

losing some amount. The cards were shown in colors to indicate the results (red, win; yellow, lose), win/lose rates (the proportions of different color cards), and win/lose amount (the number on cards).

EP

The probability and magnitude of the gains/losses were manipulated to create

AC C

advantageous/disadvantageous risky selections. The advantageous risk-taking means the sum of numbers on red cards (win) are larger than those on yellow cards (loss) (risk-advantageous). It suggests that although participants have opportunities to lose a big amount, they are more likely to win money in the long run. In Figure 1b, the first line is risk-advantageous selection ((45*0.75)+(-35*0.25) = 25 Yuan). In contrast, the second line in Figure 1b is risk-disadvantageous: the numbers on red card (win) are smaller than the sum in all yellow cards

8

ACCEPTED MANUSCRIPT

((35*0.25)+(-45*0.75) = -25 Yuan). It suggests that although participants have opportunities to win a big amount, they are more likely to lose money in the long

Insert Figure 1 about here

RI PT

run. Participants practiced using the same task before fMRI.

SC

Participants were told they had 80 opportunities to win some money and trials were presented in a random order. Each participant was provided with 200 Chinese Yuan

M AN U

as the initial balance before the task and was explicitly informed that he would receive the entire balance in cash at the end of the task.

Participants who chose the same selections for more than 80 percent of all trials

TE D

(who might have selective bias) or chose the selections using the same button 10 or more times consecutively (who might lack motivation to perform properly) were excluded from further analysis. Participants who took less than 10 trials in one of

EP

these conditions were excluded from further analysis to keep the statistical power.

AC C

No subjects were excluded in the risk-taking stage. However, six subjects (4 IGD, 2 HC) were excluded in the gamble stage based on these criteria.

Image acquisition and pre-processing Scanning was performed in the Shanghai Key Laboratory of Magnetic Resonance, East China Normal University. Structural images covering the whole brain were collected, using a T1-weighted three-dimensional spoiled gradient-recalled

9

ACCEPTED MANUSCRIPT

sequence (176 slices, TR=1700 ms, echo time (TE)=3.93 ms, slice thickness=1.0 mm, skip=0 mm, flip angle=15°, inversion time= 1100 ms, field of view (FOV)=240×240 mm, in-plane resolution=256×256). Functional MRI was performed on a 3T scanner

RI PT

(Siemens Trio) with a gradient-echo EPI T2 sensitive pulse sequence in 33 slices

(interleaved sequence, 3mm thickness, TR=2000ms, TE=30ms, flip angle =90°, field of view =220 × 220 mm2, matrix =64 ×64). Stimuli were presented using Invivo

SC

synchronous system (Invivo Company, www.invivocorp.com/) through a screen in the head coil, enabling participants to view the stimuli. A total of 630 volumes was

First-level regression analysis

M AN U

acquired for each participant during the 1260 seconds of task performance.

The functional data were analyzed using SPM8 and Neuroelf (http://neuroelf.net) as

TE D

described previously (DeVito et al. , 2012, Dong, Hu, 2013b, Krishnan-Sarin et al. , 2013). Images were slice-timed, corrected, reoriented (manually), and realigned to the first volume. T1-co-registered volumes were normalized to a MNI template and

EP

spatially smoothed with a 6mm FWHM Gaussian kernel. A general linear model

AC C

(GLM) was applied to identify blood oxygen level dependence (BOLD) activation in relation to separating event types. The six head-movement parameters derived from the realignment stage were included as covariates of no interest. All types of trials (2 decision* 2 results) and reward history (cumulative won-lost amounts before the present trial) were included as conditions in the model to account for potential influences on the results. GLM was independently applied to each voxel to identify voxels that were significantly activated for the different events of each condition.

10

ACCEPTED MANUSCRIPT

Second-level group analysis Second-level analysis treated inter-subject variability as a random effect. First, we

RI PT

determined voxels showing a main effect in different conditions. Second, we tested for voxels that showed higher or lower activity between IGD and HC groups. We first identified clusters of contiguously significant voxels at an uncorrected threshold

SC

p

Risk-taking and risky decision-making in Internet gaming disorder: Implications regarding online gaming in the setting of negative consequences.

Individuals with Internet gaming disorder (IGD) continue gaming despite adverse consequences. However, the precise mechanism underlying this behavior ...
566B Sizes 0 Downloads 10 Views